Complete Open Source and Modular solution for MMO
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Updated
Jun 2, 2024 - C++
Complete Open Source and Modular solution for MMO
A MMOG engine of server.
rAthena is an open-source cross-platform MMORPG server.
A game server framework in Go (golang)
A lightweight concurrent server framework based on Golang.
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Distributed server for social and realtime games and apps.
A free and open-source MMORPG server emulator written in C++
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑
mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务框架
⚔ Multiplayer Framework for Node.js
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Scalable Distributed Game Server Engine with Hot Swapping in Golang
League Sandbox's Game Server
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
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